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IsBoat , Vehicle. IsTrain , and Vehicle. Added Vehicle. IsConsideredDestroyed , Vehicle. GetModelMakeName , Vehicle. GetModelType , Vehicle. MemoryAddress , VehicleWheel. BoneId , VehicleWheel. LastContactPosition , VehicleWheel. SteeringLimitMultiplier , VehicleWheel. Temperature , VehicleWheel. IsTouchingSurface , VehicleWheel. IsSteeringWheel , VehicleWheel. IsDrivingWheel , VehicleWheel. IsPunctured , VehicleWheel. IsBursted , VehicleWheel.

Health , VehicleWheel. TireHealth , VehicleWheel. Fix with a bool overload, VehicleWheel. Puncture , and VehicleWheel. Added Weapon. GetAllHashes WeaponAsset. Added Screen. IsHelpTextDisplayed , Screen. ShowSubtitle with additional parameters, and Screen. Added the correct enum names to RagdollType and mark the old and incorrect enum names of RagdollType as obsolete.

Fixed Blip. DisplayType , Blip. CategoryType , Blip. Priority , Blip. NumberLabel , Blip. Rotation , Blip. RotationFloat , Blip. ScaleY returning a incorrect value in v1. Fixed Model. IsBlimp , Model. IsSubmarineCar , Model. IsTrailer returning a incorrect value in v1. Fixed All of the properties of Checkpoint and Checkpoint. Exists crashing the game on access. Fixed Weapon. Active , WeaponCompoent. DisplayName , WeaponCompoent. LocalizedName is accessed via the instance for the invalid component.

Now returns false or the empty string if accessed via the instance for the invalid component. Made Entity. Made all of the ped and vehicle properties that directly access to memory more future-proof by using memory patterns, preventing some scripts from easily not working by game updates. You can now specify scripting API version to be used for source scripts via file name.

You can now change the default key used to toggle the in-game console. Reloading via a key press in addition to the Reload command in the console is possible again too. It's time to finally release the major v3 update. This includes a new in-game console with C expression support, a cleaned up scripting API and support for using scripts written against different scripting API versions side by side so you can continue to load old v2 scripts, but also new ones using the v3 API.

All of this works automatically, just drop all scripts into the "scripts" directory as before and ScriptHookVDotNet will do the magic behind the scenes. This update also includes the v2.

The console is opened with the F4 key. Open it and enter Help for more information on how to use it. It has full access to the scripting API, so is a powerful tool for all kinds of purposes e. Repair to repair your current vehicle. Starting from this version, required. NET Framework version has been changed to 4. Make sure you have these versions installed!! Changing required versions basically don't affect existing scripts, because scripts run on the version of. NET Framework 4 you installed e.

NET Framework 4. See for more information. Skip to content. Star Releases Tags. ScriptHookVDotNet v3. Changelog Fixed VehicleWheel. Script not showing the correct API version in the log file and console log although this did not affect determining the API version. Changelog Fixed NaturalMotion. GetLuxuryFinishComponent obsolete.

This is also added in v2 API mainly for the API itself to improve performance, but you can use these overloads in scripts. Added GameVersionNotSupportedException This will be thrown if the properties or methods that are not supported in the game version you are playing some certain getter properties or methods will return the default value instead.

DamageRecords Added Projectile class, World. PlayerTargetingMode Added Game. IsVibrationEnabled and Game. PopulationType Added the setter of Entity. WorldRotationVelocity Added Model. IsSubmarine , Added the getter of Ped. CanBeTargetted Added Ped. IsSubmarine These properties are added mainly for performance.

Accessing these properties will be faster than accessing the equivalent properties of Model via Vehicle. Burst Added Weapon. IsClockPaused and World. CreateRandomPed Added World. Exists crashing the game on access Fixed Weapon. Delete in v3 API still sets the handle to zero, so be aware! If you need to remove entities from collecitions such as Dictionary , remove them from these collection before deting entities from the game.

Made getting entities handles with the methods in World class faster Made pushing string s to native functions faster Made Entity. FromHandle and Entity. EntityType values faster Made World. WaypointBlip and World. WaypointPosition get values faster Made WeaponComponent. AttachmentPoint get value faster Made Weapon. Components load all compatible weapon components faster Made Screen.

ShowHelpTextThisFrame show texts only one frame Made all of the ped and vehicle properties that directly access to memory more future-proof by using memory patterns, preventing some scripts from easily not working by game updates. Changelog Added Blip. MemoryAddress , Blip. SecondaryColor , Blip. DisplayNameHash , Blip. ScaleX , Blip. ScaleY , Blip. FlashInterval , Blip. FlashTimeLeft , Blip. ShowsDollarSign , Blip.

ShowsHeadingIndicator , Blip. ShowsOutlineIndicator , Blip. ShowsFriendIndicator , Blip. ShowsCrewIndicator , Blip. IsHiddenOnLegend , Blip. GetAppropriateName , Blip.

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